9/19/2023 0 Comments Notion thief![]() ![]() One mana to draw multiple cards over the course of the game (assuming it goes unanswered) is just tremendous. It was inevitable that Esper Sentinel would find its way onto the white rankings today, and here we are. I see this as a great 2-drop in any white lifegain Commander deck that needs a little more card advantage but doesn’t want to run more cantrips. The little bit of lifegain is great and also on-theme for white. This is sweet card draw on a cheap body with flash. Archivist of Oghmaįresh out of Commander Legends: Battle for Baldur’s Gateis Archivist of Oghma. It also gives you a card if you’re attacked with two or more creatures, which is a great reason to put this card in the command zone. Mangara, the Diplomat is another banger that draws you a card whenever an opponent casts their second spell each turn.Īn absolute spit in the face to Ledger Shredder, but it’s still probably worse being a 4-drop in white instead of blue. Which is what this ranking is all about! #3. The benefit here is that Spiritdancer itself is a great target for protective auras, and it better insulates your card draw engine. This is very similar to Mesa Enchantress specifically for auras. Kor SpiritdancerĪnd next up for white is Kor Spiritdancer. ![]() It’s also decent mid-/top-end in a White Weenie hatebear deck. This isn’t as good as, say, Hullbreacher or Narset, Parter of Veils, but it’s in white and will find opportunities to be useful. Alms Collector is a 3/4 for that has flash and draws you cards whenever an opponent would draw two or more. This is another card I didn’t initially think of, but absolutely deserves being showcased today. It also generates 1/1 Soldiers with lifelink for when you stall out, providing both a humble board state and opportunity for more cards! #5. It’s a 2-mana enchantment that turns every lifegain trigger into a card draw opportunity for just two mana. Dawn of Hopeĭawn of Hope certainly wasn’t one of the first cards I thought of when I first pondered white’s card draw options, but it absolutely deserves some recognition today. The only downside is that your turns will take forever once your enchantments become card positive. Turning every one of your relatively cheap enchantments helps keep the party going and makes sure you never run out of answers or ways to threaten your opponents. We all love our enchantress effects, and having this in white helps empower Selesnya ( ) enchantment decks further. Mesa EnchantressĪh yes, Mesa Enchantress. This card sells online for just a couple of bucks which I think is a steal, and I half expected this to be banned in Commander. Giving something flash is also incredible in the right mono-white stax deck, which further adds to the power. ![]() Scout's Warning is a much more fringe card, but it’s uniquely a 1-mana cantrip in white. This card obviously requires some build around, but paying for a card whenever you’re casting your small creature is a great way to keep up the pressure. It keeps your deck from running out of gas in the midgame while providing decent value on rate. This is one of the best White Weenie cards around. Starting off the white rankings today is none other than Mentor of the Meek. Meanwhile, black offers cards in return for sacrifice. Blue cards typically give you a card on top of some other benefit, like scrying or drawing from a selection of cards. “Card draw” also includes card selection, like looting effects and wheels, not just scrying or card information on its own.Ĭard draw also comes in many forms. It’s often used to refer to specific cards that draw more cards, like Ancestral Recall or Ponder. Preordain | Illustration by Svetlin VelinovĬard draw refers to the general mechanic or action of drawing cards. Argothian Enchantress (and similar effects) Jace, Vryn’s Prodigy / Jace, Telepath Unbound The above procedure means that if each player in a two-player game controls a Notion Thief and one would draw a card, it really will be that player who draws a card. Each effect can be applied to the card draw only once this way. Then the player whose Notion Thief's effect was chosen repeats this process among the remaining Notion Thief effects, and so on, until there are no more possible such effects to apply. If two or more players each control a Notion Thief and a player would draw a card other than the first one in their draw step, that player chooses one of the applicable Notion Thief effects to apply. The same is true of any other actions that opponent is instructed to do. If an opponent is instructed to draw a card then discard a card, and Notion Thief causes you to draw a card instead, that opponent still discards a card. ![]()
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